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Tsugumo's excellent tutorial on tiles, 'eliminating the grid', shading, sprites and animation. Examining graphics used in other games and demonstrating techniques with his own artwork, this site contains a wealth of information for the budding pixel artist.
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Blue_Munkee's clearly presented and easily understandable tutorial on 'selective outlining' (or sel-out) a technique used for smoothing the edges of sprites and making them viewable on different coloured backgrounds.
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An excellent introduction into creating hero sprites whether 16x16, 16x24 or 32x32, stOven shows examples of different styles and provides templates for body proportions and methods to their construction.
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As one of the best sprite portrait artists I know, stOven gives us all some insight into how he creates his masterpieces. Starting with emotions, and dealing with facial proportions and skin tone stOven guides the reader through to the final stages of tweaking a portrait.
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Covering everything from conceptualisation, creating the outline, colour-blocking, and shading (with particular reference to Capcom style shading) and intermingled with a wealth of examples, step by step artwork and analysis of methods, stOven's tutorial site provides great reference material for anyone creating a static or animated character sprite.
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Tips and tricks for adding all those extra details to RPG character sprites.
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Blue_Munkee's tutorial on coloring including information on Hue, Saturation and Lightness, A walkthrough shows an 'Eyeballing' method and the various stages for coloring and shading a sprite.
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Zoggles' tutorial showing the mathemtics of isometric graphics, shape construction, colouring and shading, and some examples of different styles.
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A couple of animation tutorials of a bouncing ball and producing an animated walk cycle.
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