The Pixel-Zone

sign in :: site map :: help :: rpgdx

HomeStorageNewsMembersForumsIRCRatingsCompetitionsPixel-ArenaAvatar WarsDownloadsTutorialsWeb LinksJobsAdmin SectionPixel-Zone
tutorials
Isometric
tutorials
tutorial links

Tutorials: Isometric

Main Tutorials

Sculpting

One method, which can sometimes prove to be an easier method, is to use larger shapes and 'sculpt' out unwanted areas from them. eg: the table below.

Draw the main block

First off, the table legs are marked out.

Mark the areas to cut away

The unwanted areas are then simply erased.

Delete the unwanted areas

The result thus far however is rather flat. The legs have no depth and appear paper thin. This is because you would see the other sides of each leg. These then need to be re-added.

Add the extra 3D parts of the legs

Finally, that red marker line is replaced by outine and highlight in keeping with the rest of the table.

Add highlighting and shading

Previous page : : Next page

Back to top

Support Pixel-Zone :: About Pixel-Zone :: Site Map :: Help

Our Privacy Policy, Conditions of Web site use, copyright and disclaimer
© 2001-2002 Pixel-Zone