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Instead of using layers while working on the sprite itself, a small image is used to first select the shades using the multiply technique. After the shades are selected, the sprite is shaded as if the colors where picked by eyeballing.
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First, start off with a small blank image. Draw a line n pixels wide. If 4 shades are desired, draw the line 4 pixels wide.

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Create 4 new layers set to multiply with varying opacities and draw over the line until 4 shades a present. Merge the layers and save the image for future reference.

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Shade the sprite. Now all the colors are on 1 layer, which is much easier to manage.

Both techniques work in the same way, but the modified version is better for pixel art, which requires a higher level of precision. The normal technique is better for large illustrations like CG's or backgrounds.
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