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Instead of using layers while working on the sprite itself, a small image is used to first select the shades using the gray technique. After the shades are selected, the sprite is shaded as if the colors where picked by eyeballing.
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First, start off with a small blank image. Draw a few gray pixels of varying lightness.

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Create a new layer and set it's blend mode to multiply, and draw over the grays with the color of choice.

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Merge the layers and save the image for future reference. Now use the colors to shade the sprite.

Both techniques work in the same way, but the modified version is better for pixel art, which requires a higher level of precision. The normal technique is better for large illustrations like CG's or backgrounds.
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