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The gray technique first uses a grayscale image and adds color later. The sprite is first shaded without any hue, or saturation, just light. Then a new layer is made on top of the image and is used to add hue and saturation to the value.
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Start with a shaded grayscale sprite, it's easiest to work in grayscale mode so color isn't accidentally added.

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If the image is in grayscale, increase the color depth to 24 bit. Create a new layer and make sure it's on top of the first one. Change the layer's blend mode to multiply. Now choose one color and draw over the sprite wherever that color should go.

A word of caution; when selecting shades of gray, don't select pure black (0,0,0) or white (255,255,255). Black and white will not change when drawn over on the new layer.
This method has one big problem, all those grays can get confusing, especially when two areas that are supposed to be different colors overlap. The solution for this is in the next section.
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